Welcome to the 2018 iteration of EDU2004: Global Developments in Technology Enhanced Learning. See below for the aims and a general outline of the module.
- we will be using #edu2004 to share comments, questions and interesting resources
- please bring to class
Aims
The module will aim to:
- Enable students to better understand the potential role that technology can play in the teaching and learning process
- Enable students to survey the main technology-based formats available to support learning and to identify how schools have adopted and accommodated these formats and to what effect
- Enable students to explore their own personal use of technology for learning and investigate emerging patterns and issues.
Outline of Syllabus
In this module students will critically examine a range of issues concerning the changing role of technology in education including:
- History of Technology Enhanced Learning
- Theories of Technology Enhanced Learning
- Digital Literacy in the 21st Century
- Personalized, Blended & Flipped
- Gamification, Artificial Intelligence and Virtual Reality
- Digital Badges and Portfolios
- Factors for Success and Lessons from Failure
These themes integrate the material – using a variety of case studies to provide a central narrative encouraging critical appraisal and curiosity.